More interesting are the changes made to the game's various difficulty modes. Performance does seem slightly improved - with tessellation off I managed a far more steady framerate in Last Light Redux than I did in the original release – but ultimately the difference here is negligible, at least compared to the major overhaul found in Metro 2033 Redux. Last Light already looked pretty bloody spiffing, so while there might be graphical enhancements they're difficult to really pick out. The only additional content comes in the form of DLC missions, all of which are already available. The basic structure remains the same here, with no extra areas, notable new systems or re-jigged levels. Don't expect the Redux version to radically change this formula. It was a worthy sequel, with an engaging story and several smart improvements to 2033's core gameplay. Perhaps not quite capturing the distinctive atmosphere of Metro 2033, Last Light was nevertheless a very competent and well-realised shooter, with several memorable set pieces and a great visual style. Last Light always looked good, so graphical improvements are hard to pick out Instead I will be looking at what the Redux edition brings to the table, and how much of an improvement it is over the currently available version. The game's been out a year now, and I don't want to retread old ground by repeating what's already been said. If you want a full in-depth review of the core Metro: Last Light experience, I suggest you check out our previous review. What could the developer possibly want to add to a game that already has all that snazzy modern polish?įirst off, a qualification. It's easy to see why 4A might want to remaster its ageing (at least in videogame terms) Metro 2033 with a remastered Redux edition, but Metro: Last Light only came out back in 2013.
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